Scenarios & Mini-Campaigns

A scenario is a single story for a game. The term is commonly applied to a story that's written so that you can run it in your games. Scenarios are sometimes a part of a bigger story (a chronicle or mini-chronicle) or may just be a one-shot deal.

Here you can find games, most if not all of which have been played at a convention. Each scenario comes complete with characters and is ready to play, but for copyright purposes information that might be available in a convention edition of the game has been removed. Therefore, you will probably need the appropriate books to play them.

You may run them as they stand (perhaps to fill a rainy day or provide a respite from your usual games that requires little effort on your part), or you may take them and incorporate them into your own games as you feel fit. If you use them, it would be nice to hear what you and your players thought of it.

Technocracy: One of Our Agents is Missing While tracking a missing agent the amalgam find themselves embroiled in a conspiracy that is not all what it seems as they are taken from Earth to Mars in a battle for the survival of the Union!
Sorcerer: Cult of Isis Seven Cultists are brought together in 1930's Egypt to begin a deadly journey. This mini-chronicle tells the story of the struggle against good and evil against Shemsu-Heru and the Vampires from the point of view of the keepers of the Reborn. More than just a mini-chronicle, but a whole setting for Sorcerer.
Hunter: The Vanguard "This one's for Slim!" Sebastian and the crew are back in business. They were such cool NPCs in the Technocracy scenario that it's time they took centre stage.
Star Wars: Seas of Time It was a time of civil war, etc, etc. This scenario can be used with either d20 or the original West End Games d6 system. The d20 rules were built by the original Starwars Rulebook and I have no intention of updating it. I recommend using the d6 system.
Elric of Melniboné: The Black Barge NEW! After a narrow escape from the wrath of Theleb Ka’arna the are united on a ship bound for the Purple Isles, but all is not well as an ominous black barge is spotted in pursuit. An omen, a blessing or a curse?
Coming soon: Call of Cthulhu: Table 14, Qin: The Contest, and maybe some more I've forgotten about.

All these scenarios are provided for personal use only. I'd love to hear some feedback if you have any ideas you think are just awesome and wannt to share - or if you just want to let me know what you thought. If you wish to use any of these at a convention (or equivalent) then please contact me ahead of time for permission.